Larina Nix for Alternity Dark•Matter

 It’s time to put everything together and see how it works. Since this is a modern horror sci-fi game, I’m going to use my standard character for these things. But first, I should at least talk about how I’m going to do it all.I knew I had to use both the Alternity Core rules as well as the Dark•Matter campaign setting. I also looked into two of the other books I have here, Mindwalking: A Guide to Psionics and Beyond Science: A Guide to FX. Both books are good, but they are designed with Star*Drive in mind. Plus the rules for Psionics and FX, in particular Arcane and Miracles, have been updated in the Dark•Matter book. The designers even mention there are differences. So as fun as those too books look, I am going to not use them for this build.  Now, one of the things I have had for Dark•Matter, well, forever, it seems, is this download on Witchcraft FX. While I am not 100% sure where I got it originally, it can still be downloaded from the alternityrpg.net site. I like it. I have liked it for many years now*, and I really wanted to use it. Instead of explaining it, you can download it for free yourself.  Here Witchcraft is a Faith-based FX. I like this. It tracks with what I was doing with Larina and all my witches at the same time. My own 1999 Complete Netbook of Witches & Warlocks had witches as a type of priest using wisdom. I began my base stats for Dark•Matter Larina using her AD&D 2nd Ed stats as a base. I used the guidelines in the Alternity Gamemaster’s Guide for conversion. For her “back story” well, I used the version I was using at the time in WitchCraft. Here she is, a 29-year-old divorcee living in Chicago and working in the library of a major university. She is a librarian and linguist by training but an occultist “by night.”  This gave me a good idea of who this Dark•Matter Larina was going to be.Larina “Nix” NicholsHuman Female, Age 29 (1998)Height: 5’4″  Weight: 125 lbsLevel: 10Profession: DiplomatCareer: OccultistAttributesMotivation: Find the truthMorals: Ethical / JustTraits: CuriousAllegiance: IndependentAbilityStrength 8  (Res. Mod. 0)Dexterity 9  (Res. Mod. 0)Constitution 9Intelligence 14  (Res. Mod. +2)Will 14  (Res. Mod. +2)Personality 14Stun 9Wound 9Fatigue 5Mortal 5Last Resorts 3Action Check ScoreMarginal 13+Ordinary 12Good 6Amazing 3Combat Movement RatesSprint 8Run 6Walk 2Easy Swim 1Swim 8Glide (8)Fly (16)
Armor: None
Special Abilities: Witchcraft (Faith) FX
Perks: Great Looks, Second Sight
Flaws: Obsessed (+2)Social Class: Middle ClassContacts: Scott Elders (Psychic), Heather McHael (Seer). Enemies: Eric MacAlister (ex-husband, former IRA operative)
Attack FormsUnarmed 4/2/1 LI/O Personal d4a/d4+1s/d4+2sAthame 8/4/2 LI/O Personal d4w/d4w+1s/d4+2wSkill Points Spent: 91  Stored: 6Skills

Skill    CostAbility RankScoreAthletics3STR842Vehicle Operation3DEX942Land Vehicle3DEX11052Stamina3CON942Knowledge3INT1473Lang. English1INT31784Lang. Latin1INT31784Lang. Greek1INT31784Lang. Hebrew1INT11573Lang. Russian1INT11573Medical Science3INT11573Psychology5INT21684Physical Science7INT11573Astronomy3INT11573Social Science6INT11473Anthropology3INT21684Linguistics3INT21684Awareness3WIL1473Intuition3WIL11573Perception2WIL11573Investigate7WIL11473Research3WIL31784Lore6WIL11473Conspiracy Theories3WIL11573Occult Lore3WIL21684Psychic Lore3WIL11573Entertainment4PER11473Sing2PER11573Interaction3PER1473Charm3PER21684Seduce3PER11573Bolded skills are Free. Skills in Purple are from Dark•Matter.

FXSpellCostAbilityRankScoreWitchcraft13Glamour4INT11573Cast the Circle2WIL21684Divination3WIL31784Earth’s Harvest2WIL31784Part the Veil4WIL31784Spellbind2WIL21684Ward of Protection3WIL21684Call Familiar3PER11573Crone’s Curse4PER11573
I went ahead and gave her Glamour even though it is not on the witchcraft list—it should be.–So I REALLY like this build. A few notes.Levels in Alternity are treated differently than they are in *D&D games. In D&D games, you gain a level, and that helps define how powerful your abilities and skills will be. In Alternity, it is the other way around; your skills and powers help determine your level.So Larina here would be a lot more skilled if she had dumped all of those skill points she spent on FX  (65 total) on more skills. She is not a combat person. She has no combat skills to speak of, and I am not likely to add much more to her for that. She can read a lot of languages and is a good researcher. More importantly, she has magic. I should give her some sort of blasty magic, but she is a support character for the most part. She compares well to her WitchCraft and AD&D 2nd Ed versions. I should get her WitchCraft version up sometime.I will admit this build took me a while. A lot of it was my unfamiliarity with the system. It still took a bit. Going between multiple books is never really ideal. But this is a character I would play.Now, if I were to get serious about Alternity Dark•Matter, I would likely work up my go-to psychic character, Scott Elders. He is a good choice since it would allow me to use all of the Mindwalking rules. He has alternates in AD&D, Modern times, and the Far Future so that also makes him a good fit.*In the process of re-reading this to post today I found my original Dark•Matter sheets for Larina AND the printout of the Witchcraft Faith FX.I started working on her back in March of 2000.It only took me 24 years to finish.

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